Having commented back in December 2022 that I was about to start updating one of my old games, Drop Rock, and a few days later about the first changes I made as part of that process… I have completely failed to write further on the topic, even though more changes have been made.
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Updating Drop Rock part 2 – the change to 1920×1080
In part one of this series, I gave a little background on Drop Rock, one of the games I wrote for RISC OS back in the early 1990s. The game saw a mid-1990s update for the RiscPC, and I am now looking at it again for newer systems. Today I’m going to quickly look at the first step in the process – probably the easiest step; getting it running at 1920×1080.
Read MoreUpdating Drop Rock part 1 – some background
Back in the early 1990s, one of the games I wrote and sold through Soft Rock Software was called Drop Rock. I’ve recently decided to look at the game and see what I can do to update it and give it a new lease of life on newer RISC OS computers. I’ve also decided to write about the changes as I go, but before embarking on that here’s a little background on the game itself.
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