I had a few things I needed to get done this weekend, and one thing (or a set of things, time permitting) I particularly wanted to do. That was to export the new draft graphics for Drop Rock as bitmaps, and convert them to RISC OS sprites. That in turn would have allowed me to update the game code in order to try it out with the new (larger) tiles, take some screen grabs and post an update about that.
Read MoreMonth: January 2024
The good, the bad, and the annoying
Not for the first time – and probably not for the last – I’ve allowed my personal blog to gather dust for a while. It’s been a little over a year since my last post, on 21st December 2022, the second post in which I talk about what I’m doing with Drop Rock, one of my old games.
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